The 24th International Conference of the
FLorida Artificial Intelligence Research Society (FLAIRS)
Special Track on Games & Entertainment
Objectives
Digital Games and Entertainment are a modern area of enormous economic potentials and of a serious social impact. In fact, the video game industry has surpassed the revenue of the box office motion picture and music industries. Computers with advanced graphics capabilities have contributed to the immersive interactive experience that attracts many to spend as much of their leisure time playing video games as watching television. However, the artificial intelligence behind games and our understanding of knowledge usage in these interactive worlds has remained relatively undeveloped. This track looks at games and entertainment primarily from two views: digital games knowledge media and interactive computer game AI.
Digital Games Knowledge Media addresses the interdisciplinary endeavor of understanding games as knowledge media systems. How is knowledge represented in games? How does knowledge contribute to the pleasure of game playing, to immersion and flow? How relevant is knowledge in games to the social impact of game playing? How to base game design on explicit knowledge management?
With the advancement of console and computer systems towards more computational power, specialized processing units, and multiple core CPUs, along with the maturing of the graphics capabilities, game developers are dedicating more time and CPU cycles to game physics and artificial intelligence in the next generation of interactive games. Efficient theories, techniques, and tricks that improve the intelligence of games, adversaries, allies, and the overall interactive experience are in great demand.
We seek the submission of high quality papers in any of the following areas related to game artificial intelligence:
Authors may submit survey papers and preliminiary work as well as papers related to game AI but not included in the list of areas.
Important Dates
November 22, 2010 Paper submission deadline
January 21, 2011 Paper acceptance notification
February 21, 2011 Camera ready version due
May 18-20, 2011 FLAIRS 2010 in Palm Beach, Florida
Paper submission and processing
Submission guidelines can be obtained by referring to the conference website (http://www.flairs-24.info). Papers
will be refereed and all accepted papers will appear in the conference proceedings which will be published by AAAI
Press. Selected authors may be invited to submit extended versions of their papers to a special issue of the
International Journal on Artificial Intelligence Tools (IJAIT) to be published in 2011.
Fake author names and affiliations must be used on submitted papers to provide double-blind reviewing. Papers must be submitted in PDF format through the EasyChair conference system (Note: Do not use a fake name for your EasyChair login as your EasyChair account information is already hidden from reviewers.)
Program Chairs
Kevin Gold, Rochester Institute of Technology, kgold@mail.rit.edu, Co-chair
D. Hunter Hale, University of North Carolina at Charlotte, dhhale@uncc.edu, Co-chair
Program Committee
David W. Aha, Naval Research Laboratory
Vadim Bulitko, University of Alberta
Tolga Konik, Stanford University
Fritz Heckel, University of North Carolina at Charlotte
Jeff Orkin, MIT Media Lab
Gillian Smith, University of California, Santa Cruz
Ken Stanley, University of Central Florida
Gita Sukthankar, University of Central Florida
G. Michael Youngblood, University of North Carolina at Charlotte
Arnav Jhala, University of California, Santa Cruz
For further information please contact:
D. Hunter Hale (co-chair)
Email: dhhale@uncc.edu
Dept. of Computer Science
The University of North Carolina at Charlotte
9201 University City Boulevard
Charlotte, NC 28223-0001